Where I work, we – amongst other things, thank God – design and develop videoplayers.
And it just struck me – or actually my man Christian just pointed out, that there is something inherently illogical to the conventions surrounding player-design. It revolves around the ‘play/pause’ and ‘mute/unmute’ buttons.
Why the hell is it, that when a video is playing you see the pause icon on the ‘play/pause’ button (meaning ‘this is what will happen if you press the button’) whereas when the sound is on you see the ‘unmuted’ icon on the mute/unmute button (meaning ‘this is the current state of the video). Is that not hellacounterintuitive?
Trippin over players…
Video players, that is.
Where I work, we – amongst other things, thank God – design and develop videoplayers.
And it just struck me – or actually my man Christian just pointed out, that there is something inherently illogical to the conventions surrounding player-design. It revolves around the ‘play/pause’ and ‘mute/unmute’ buttons.
Why the hell is it, that when a video is playing you see the pause icon on the ‘play/pause’ button (meaning ‘this is what will happen if you press the button’) whereas when the sound is on you see the ‘unmuted’ icon on the mute/unmute button (meaning ‘this is the current state of the video). Is that not hellacounterintuitive?
Video is paused, sound is on
Video is paused, sound is off
Video is playing, sound is on
Can someone explain the logic to me?
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